Thursday, November 6, 2008
Filler
Definitely need to get faster to catch the unexpected shots.
Tuesday, November 4, 2008
Choking on the big stage
I imagine having a nationally-televised camera literally hovering over your shoulder while you work is a _bit_ stressful.
Empty backfield against a blitz-happy 3-4... riiight. That sure worked out well.
Play is already over... ugh.
Anyway, re:photography... Light was, as always, a big issue. I needed _very_ fast shutter compared to photographing cars/bikes/etc. A car body is a single, uniform subject that you can very easily freeze by tracking it as you fire off shots. A human body, with it's various flailing limbs, affords none of that. I had to crank ISO up to get the necessary speeds (at least 1/320 sec), but at ISO 3200, my shot-to-shot times rocketed to 1+ seconds.
Sunday, November 2, 2008
Escapism as language
So I _did_ have photos queued up for a few posts to the blog last week, but
Fallout 3 came on Tuesday.
And so went most waking moments from that point on. This is, however, not a
videogame-as-art blog, so I'll leave it at that.
As for the shot, I was initially displeased with this, since the lighting
from the back cast Vault Boy in nasty shadows. Since I was too lazy to
rearrange the scene, I took another shot, overexposing to blow out Vault
Boy's face (I was stupid and deleted it, so no comparo here). This shot
grew on me a bit. the shadows add a bit of a sinister vibe to it, which is
fitting. What I did want to try (but will have to wait until the next
morning sunlight) was cranking ISO to get a grainy texture to it. Maybe
that and overexposing for a surreal effect.