Definitely need to get faster to catch the unexpected shots.
Thursday, November 6, 2008
Filler
Definitely need to get faster to catch the unexpected shots.
Tuesday, November 4, 2008
Choking on the big stage
I imagine having a nationally-televised camera literally hovering over your shoulder while you work is a _bit_ stressful.
Empty backfield against a blitz-happy 3-4... riiight. That sure worked out well.
Play is already over... ugh.
Anyway, re:photography... Light was, as always, a big issue. I needed _very_ fast shutter compared to photographing cars/bikes/etc. A car body is a single, uniform subject that you can very easily freeze by tracking it as you fire off shots. A human body, with it's various flailing limbs, affords none of that. I had to crank ISO up to get the necessary speeds (at least 1/320 sec), but at ISO 3200, my shot-to-shot times rocketed to 1+ seconds.
Sunday, November 2, 2008
Escapism as language
So I _did_ have photos queued up for a few posts to the blog last week, but
Fallout 3 came on Tuesday.
And so went most waking moments from that point on. This is, however, not a
videogame-as-art blog, so I'll leave it at that.
As for the shot, I was initially displeased with this, since the lighting
from the back cast Vault Boy in nasty shadows. Since I was too lazy to
rearrange the scene, I took another shot, overexposing to blow out Vault
Boy's face (I was stupid and deleted it, so no comparo here). This shot
grew on me a bit. the shadows add a bit of a sinister vibe to it, which is
fitting. What I did want to try (but will have to wait until the next
morning sunlight) was cranking ISO to get a grainy texture to it. Maybe
that and overexposing for a surreal effect.